Conference Overview - Session Titles | Click any Session Title for more information. |
| | Show Speakers Show Companies |
| Wednesday |
| | Gaming & Simulation | Networks & Online Communities | Design | Training | E-Learning |
Session Chairs | Matthew Sadinsky | Franklin A. Hart | J. Dexter Fletcher, Ph.D | John Hirschbuhl, Ph.D. | Joseph Ganci |
| 10:30 | Building Expert Knowledge through Simulated Decision Making Exercises | The effect of wiki on college students’ learning and sense of learning community | How Apple partnered with a 3rd party publisher to meet our Development Needs | Computer based training for automotive assembly operators – a potential way to improve quality output? | Pharm-Tech Inter-Agency Blended learning Collaboration: Performance Support, Scenarios, Problem Solving and a Re-usable Learning Object Strategy |
| 11:15 | Real-Time Strategy Game for Surge Response Planning: Pandemic X | Web 2.0 Social Learning | Fusing the Spiral Lifecycle Model with Rapid Development Approaches to Design, Refine, and Deliver Time-Sensitive Learning Solutions within the Intelligence Community | Web 2.0 Tools for Trainers | Taking Adobe Captivate to the Next Level |
| 1:30 | Interactive Simulation and Haptic Training | Online Communities - Not a Myth! | Behaviorist or Constructivist? The Two Faces of Instructional Design | PIRL The Next Generation Training Process | Simultaneous Development of eLearning solutions and an EPSS at HP |
| 2:15 | Everything You Know about Simulation is Wrong: Exploring the Myths and Misconceptions of Simulations in Learning | Social Networking: Connecting Instructional Designers | Generation Why? Designing Training and Learning to Engage the New Workforce | The Transition to SCORM - A Case Study | The Disembodied Book: Teaching and Learning in the Age of Kindle |
| 3:30 | Can games be used to teach cultural understanding? | “Extra! Extra! Read/Write all about it!”—Journalism and the Impact of Social Networking Architecture | Designing Meaningful E Learning with Web 2.0 | The Art of Telling a Story: Once Upon a Training | Adding Value to E-Learning with Blogs, Wikis and Podcasts |
| 4:15 | The Effects of Embodied Feedback on Learning in a Virtual World Training Simulation | Driving Informal Learning with Communities of Practice | Designing for Learning in a Hybrid MMOG | Performance Support for Large-Scale Web-based Applications |
| Thursday |
| | Gaming & Simulation | Mobile Computing | Knowledge Management | Training | E-Learning |
Session Chairs | David Versaw | Tristan Evans | Peter Rizza | Bill Walton | Sharon Wright |
| 8:30 | Preparing Corporate America for Serious Games | The Pains and Gains of Introducing Mobile Learning in Higher Education | Millennial Learning: Making The Business Case For On Demand Learning | Unlocking the DNA of the Adaptable Workforce | Using a Learning Content Management System to Get Through a Recession |
| 9:15 | A Web-based Lean Simulation Game Using PHP+MySQL | Hitting a Moving Target: Serving the Mobile Learner | Not all training is formal … the collision of knowledge management and training | Blended Learning and Compliance Training | Robotic Avatars Introduce Asynchronous Training to Second Life |
| 10:30 | Gaming and Simulation for Decision-Making Training | Mobile Learning 3-D “Decisions, Development, Delivery” | ROI=Transformations: Moving beyond knowledge "reuse" to knowledge "transformations" | Challenging the Institutionalization of Training: Competence and the Value Chain | Thinking strategically: Maximizing the audience you reach with elearning solutions |
| 11:15 | Enhancing Learning in Augmented or Virtual Environments | Podcasting Made Easy | Changing Traditional Project Management Culture to Rapidly Implement Enterprise-wide Knowledge Management Systems | The Impact of Augmented Reality Training on Performance | Using Moodle for Customer-Facing eLearning in a Corporate Environment |
| 1:30 | Using Video Games, Simulations and Bio-feedback to Improve Soldier Performance | Reaching a Wider Audience: Repurposing Computer-based Instruction for Podcast | What Web 2.0 Means for the ‘new’ Knowledge Management of Tomorrow | Metrics Matter When Measuring And Managing Learning - Are You Mastering Your Analytics, Or Are They Mastering You? | eLearning Capsule |
| 2:15 | Interactive Gaming Technologies and Air Force Technical Training | Design and development of a mobile multimedia based training research and evaluation tool. | Experience Analysis of Two Management Support Systems at NASA: Instruction with One, Construction of the Other | Technology's Role in Supporting the Professional Growth of Administrative Leadership Candidates | Blended Learning Solutions for New Employees and New Supervisors at the Centers for Disease Control and Prevention |
| 3:30 | Game On!: Transforming Online Learning, One Game at a Time | Implementations of Digital Ink: A review of literature | Linking Together Learning and Talent Management Technology and Practice in the High Performance Workplace | Implementing Learning Technologies Within Your Organization: Identifying and Overcoming the Challenges | Bridging The Divide: High Technology In Low-resource Settings |
| 4:15 | Modeling “Mashup” for Dynamic System Development | Using the Technologies of Generation Y Students to Facilitate Teaching and Learning | LMS Interoperability for the Uninitiated: SCORM, AICC, IMS and IEEE | The eRural Landscape: Spanning the Distance with eLearning |
| Friday |
| | Distance Learning | Mobile Computing | Knowledge Management | Design | E-Learning |
Session Chairs | To Be Announced | Katherine Hirschbuhl | Antoinette Bruciati, Ph.D. | To Be Announced | Tim Adams |
| 8:30 | Waco Regional Airport: A Case Study Model for Collegiate Distant Learning | Sports Bytes Delivers STEM Content to Mobile Phones Worldwide | Going Enterprise with Blackboard | Design of a DL Classroom to Facilitate Technical Graduate Education | Leveraging web 2.0 tools to Engage Students |
| 9:15 | Ubiquitous Connectivity - Synchronous Delivery | Smartphone Multi-touch Interfaces to Increase Personal Effectiveness | Competence-Based Learning Management | Large-scale curriculum: Managing the Beast | Report on a Longitudinal Study – 2004 to 2008: Synchronous and Asynchronous Course Elements and Their Impact on Faculty Workload |
| 10:30 | Developing USAF Leadership Skills via Distance Education and Simulation | Learning Simulation Goes Mobile | Moving the Masses: A Transition Tale of Moving a University from a Basic Learning Management System to an Enterprise Learning Management System | Leveraging Foundational and Emergent Learning Theory to Facilitate the Transfer of Complex Learning in the Finance Industry | Training Academic Instructors using Distance Learning Technologies: |
| 11:15 | Quick Tricks for Accessibility | Mobile Assessments of Student Teachers by Teachers: Streamlining the User Experience | From Prototype to Learning Management System: The Challenge of Adapting Content | Using Advanced Web Applications to Improve the Performance of CMV Safety Inspectors | Focused Environmental Practice Training Utilizing Rapid Learning Objects |